<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>DEVBro</title><description>A developer notebook — writing about how games and software work, and building a game in public.</description><link>https://devbro.fr/</link><language>en</language><item><title>Dashline: the first prototype, against my own advice</title><link>https://devbro.fr/blog/dashline-first-prototype/</link><guid isPermaLink="true">https://devbro.fr/blog/dashline-first-prototype/</guid><description>I&apos;d just written an essay talking myself out of multiplayer, then immediately prototyped a multiplayer game. Why Dashline changed my mind.</description><pubDate>Wed, 17 Jun 2026 18:00:00 GMT</pubDate><category>devlog</category><category>dashline</category><category>prototyping</category><category>multiplayer</category></item><item><title>What makes a game a good game?</title><link>https://devbro.fr/blog/what-makes-a-game-good/</link><guid isPermaLink="true">https://devbro.fr/blog/what-makes-a-game-good/</guid><description>A plain-English summary of my research into why games work: motivation, flow, toxicity, multiplayer, what players want now, platforms, and the brutal problem of getting noticed.</description><pubDate>Wed, 17 Jun 2026 09:00:00 GMT</pubDate><category>essay</category><category>game-design</category><category>player-psychology</category><category>indie-dev</category><category>solo-dev</category><category>marketing</category></item><item><title>Starting a notebook in public</title><link>https://devbro.fr/blog/notebook-start/</link><guid isPermaLink="true">https://devbro.fr/blog/notebook-start/</guid><description>My first post here: why I&apos;m building in the open, what I&apos;ll write, and the one rule I&apos;m not going to let myself break.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><category>devlog</category><category>build-in-public</category><category>meta</category></item></channel></rss>